Posted July 11, 2021 by Cedric.V
This day I only got to work on the game for a very short amount of time. I wanted to add more ambience to the game by introducing some form of clouds to the environment. I searched for relevant options and came across a shader graph implementation.
Setting up the shader was really easy and it already added a nice game feel to the game. The problem I ran into was that I was working with the URP renderer and for a good working transparency option I needed the game to work with the HDRP renderer. Therefore a lot of extra time went into getting the whole game working in an HDRP environment and setting up the lightning, shadows, etc.
Although next time I probably would look for an easier way to create clouds I really like the way the clouds look with the buildings and create way more depth to the game.