Posted July 11, 2021 by MercySoft
Changelog:
The hit detection issue made me redo some of the player physics, so what that basically means is that the player has a slightly fatter hitbox, but in turn you will also slide and fall off things a lot less as I also reinforced the way the player detects the ground. I tested it as well as I could, not sure if it might cause problems elsewhere, hope not.
Concerning the Level Stats button, keep in mind that the total enemy count in the Kills section will increase as it relates to how I did optimization and encounter planning. This means that as you move through each level the total number of enemies will gradually increase as you enter their area. This was to save on CPU performance.
I make lists of things to change during the patching process, so as usual feel free to leave feedback, and thanks for playing!