Posted July 17, 2021 by sevencrane
Bugfixes:
+ vertical axis (for crouching & divekicking) can be correctly remapped
+ (finally) fixed bugs around hitting spikes and respawning
+ target door in the Deeps will stay disabled after leaving the Lady of the Lake fight
+ removed out-of-map possibility in Night Market, Aquarium, and Sewer levels (but added some treats if you follow the old route)
New Content:
~ new attack sounds for player, will add more to enemies later
+ added a speedrun timer that you can enable in the game options
+ added a little elevator in the Deep Town bounce chain column level, for the less mechanically inclined
Gameplay Changes:
+
Visual Changes:
~
Internal refactors:
~