Posted July 09, 2021 by owdoo
This video shows a self-contained mini-playthrough of the early testing area of mycg.
It's still very rudimentary and still has placeholder artwork etc., but you'll see that many of the systems are working (after a fashion). These include character animations, dynamic mapping, NPC interaction, simple quests, a basic text inventory, player upgrades, saving progress and a main menu.
I'm really pleased with how much I've done in the past few weeks since moving the project from GameMaker Studio to Godot. It's actually starting to feel like a game now, not just a sandbox for jumping about in.