Devlogs
Week 7 - Back to Programming
Week 7 was highlighted by a renewed focus on programming as I had some extra time to work while in between jobs.
- Created an Inventory tool to track the player's inventory.
- Added fuel and metal tracking.
- Created a research tool.
- There are 3 things to research. Fuel, Repairs, and Navdata
- Researching Navdata is a requirement to finish the demo
- Research tool passively generates points based on the combined research skill of the "active" research teams.
- Still no UI or ability to control the research. It just automatically starts for now
- Added the first 3 missions of the demo.
- Primary planet with crashed ship.
- Step 1 - Science check to turn the ship on and discover what is missing
- Step 2 - recover 50 units of fuel and metal for repairs (on other planets) as well as research Navdata
- Step 3 - Combat check once the ship is operational. This will be the final step of the demo.
- Combat Mission to steal fuel supplies
- Trade Mission to trade for raw metal
- Added a Mission Log feature that will dynamically be altered depending on the results of the missions.
- Added a Planet Select feature that lets me chose which planet we go to