Devlogs
Mostly Bug Fixes (v0.35)
Hey folks, apologies for this update taking a little longer to release than I'd hoped. I've been wiped out by illness this week and spent time with family last week. Maybe the two events are connected? ๐คทโโ๏ธ
Anyway, it's a slightly slimmer update this time as I double down on fixing bugs in preparation for VERSION 1.0! Stay tuned for more news there soon.
A special hello and welcome to the new players joining from the Summer Sale! I hope you'll stick around and compete in the Daily Challenges going forward. ๐
Full Changelist
๐ Changed
- "Select Team" button now automatically closes the Teams menu and returns to previous screen.
- Daily Challenge Winners popup appears slightly later.
๐ Fixed
- You can no longer break the leaderboard display by clicking the buttons too fast.
- Ball no longer disappears when an enemy who was holding it is killed by lightning hazards.
- Enemy sprites now face the correct direction for all attack directions.
- Mouse cursor correctly displays "Switch Player" icon again when highlighting an unselected player.
- "Switch Player" cursor icon no longer displays if you hover the mouse over the currently-selected player.
- Monsters on 'trial intro' screen stop making noise when you skip the sequence.
- Player class & perk icons are no longer misaligned on the 'Start Stage' screen if you only have 1 player alive.
- Player HUD automatically re-aligns if the player in slot 1 dies.
- Daily Challenge Winner will not display "no score" message if it fails to download scores before displaying (it will wait instead).
- Tick/cross icons display correctly again on Team unlock requirements.
- Enemy intention arrows now display on top of the dark square underneath the current player.
Enjoy!
Matt