Posted July 09, 2021 by aura-dev
Lots of bug reports have reached me again, so enjoy this less buggy version accompanied with less typos!
There are also some minor quality of life improvements such as Alt no longer causing skip, max corruption being shown in the profile, and the profile used so show "current willpower". But all checks in the game rely on the "effective willpower" which is compited as willpower - corruption. To make things a bit reasier, the profile now shows "effective willpower" instead of "current willpower".
There are two content additions: A minor one is a special scene you can trigger on your first night if you manage to reduce Aura's corruption below 2. This used to be soft lock, but now you get somee extra Guide Aura laughing at Alicia. The other one is minor in code, but might yield some interesting interactions: Having low willpower (When I or the game just writes willpower it's always the effective now btw) will give Aura Cursed states which reduce her stats. With this there is a gameplay connection between the willlpower system and the combat/stat check systems.
As for balance, there is just one minor change the Alchemist discount, which is now at 40% instead of 50% since can up it to 60% by giving him an ingredient and then go and do whacky things like buy up his stock and then sell it for profit. 40% should still be massive while closing out this loop hole.