Posted July 08, 2021 by Uniday Studio
#patch #update #bug-fix
Hello, everyone! I just released a small update for 0.9.6, fixing a bunch of reports I got on discord (thank you all!) and improving some parts of the engine. The goal of this patch is to make the engine ready for the Uniday Jam that starts tomorrow! Hopefully I'll be able to make a game for it using Cave.
Did a bunch of things related to the game exporting:
I also improved the Settings UI by adding tabs to organize the content on it.
The "quit editor" window was redesigned to use the engine's UI instead of the OS message dialogues and now displays a "Cancel" button as well.
Addressing the report: "The Shift + Space makes the screen in Full mode. The problem is that when I run + jump with the character controller it keeps scaling up/down"
The camera view was a bit sketchy, most of the times, it would simply not work at all and keep using the free camera of the viewport. Specially in the runtime. Now it works just fine.