Posted March 12, 2018 by nicolasbluj
During week 4 the programmers made sure to iron out some bugs in the prototype and started on implementing the boss's attacks.
We started making a system for managing all the boss's attacks. We did so using a state machine.
This system is based on random numbers. As Unity doesn't have random nr generation automatically as you
would have in C#, we struggled a bit at first finding this out. But when we found we had to use the System
random generator and it all worked out.
Now we have a boss with an attack system, but with no attacks implemented just yet.
In terms of art assets we made the second minion, it is curently a particle system but can quickly be converted to a seperate mesh object with a particle effect attached to it if it causes problems implementing it in the scene. (the bodies mesh is a particle system because it was easy to animate the floating movement that way, no rigging needed)
For texturing we decided we are going to try to follow a tutorial shown to us during an other course (level editing2) which does not require proper unwraps and will (hopefully) make our lives easier.
To do next week:
- implement all the attacks for the boss
- implement powerups that the minions give when killed
-start on hades and gladiator meshes
-make environment props for the arena and start on the arena