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Devlogs

DevLog 01 - Welcome to Spy Guy Assassin Dude!

SPY GUY ASSASSIN DUDE
A downloadable game

Introduction

Hi! Welcome to the first ever devlog for my first ever commercial game, Spy Guy Assassin Dude! To start off, I want to personally thank you for checking this new project out! I really am excited to be able to share the progress I make on this project, and hope that this turns into something that you can enjoy with friends and family. Without further ado, here's what I have for you!

Gameplay

 Since this is a brand-new project, I'd like to explain the main concept for this game before getting too in-depth on the progress I've made since starting. This game is called Spy Guy Assassin Dude, and is 2-4 player competitive couch party game originally based off a minigame I made a year or two back on the game LittleBigPlanet 3 (which you can check out now if you own the game! My username is TheRealLSWC).

 The premise of the game is simple. Two to four spies (you and your friends!) are dropped into a custom map, each having a common goal in mind; to track down and kill all other players lurking around on the map. This sounds simple enough, until you realize that you are not the only ones in this map. Each are bustling with AI's identical to the player that walk and interact with the map in different ways. Each player must blend in with the AI crowds whilst trying to spot the others doing the same to kill the other players and inevitably win the game!

Above is a screenshot of the Jays High School Hallway map. As seen in the top right corner of the screenshot, whenever a player uses attacks their character will change to the custom skin they created. This will give your position away to others who see it. More on that below!

Spy Classes and Abilities

To help you complete this task, each player is given a few unique abilities; those being attacks and distractions. These abilities will have different effects depending on the class of spy you choose. For example, the most basic class, the Knife Class, is able to stab players and AI with a melee knife with decent range. For their distract ability, they can spray an ink bomb that covers about a fifth of the screen, allowing them to escape in any tight situations they are in, such as accidentally giving their position away (like seen above). Another example is the Gunner Class, who is able to shoot a bullet at players and AI with a long range. Their distract ability allows them to spray an ink bomb that covers a smaller portion of the the screen.

The game will feature a wide selection of different classes, that will be showcased in future devlogs for this game!

Maps

In addition to multiple classes, the game will also allow players to vote for a custom map to play on! Each map will have different sizes, shapes and attributes to them. (Please note that all of the following are subject to change, and no detail about them is permanent.)


Closing

More information about this new game will be coming soon. Thanks for your support and interest in this project. More details will be posted here and under the Official TRCH Studios YouTube Page. Thanks for reading!


- TheRealLSWC

TRCH Studios

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