Posted July 04, 2021 by Wookbee
Overhauled customization menu, with added randomize button & colour copy/pasting. Customization is split into three categories: Body Type, Accessories Set 1 & Accessories Set 2. Block torso & block head have also been added.
Added moon map, with low gravity!
Added player spawn build object, if one is placed this will override any default spawn positions on the map. If there are multiple player spawn objects the player will spawn at a random one.
Added item spawn build object, you can set the item by using the /set item (item name) command (only the host can change the item). All pre-placed item spawns in maps have been removed, the tutorial & royal_buildings build files have been updated to have item spawn builds placed.
Added zombie spawn object, this works much in the same way as the player spawn object. If one is placed this will override any default zombie spawn positions on the map. If there are multiple zombie spawn objects each zombie will spawn at a random one.
Saving & loading customization files, these are handled just like Mode files & can be found in the Forgeverse_Data/customization folder. A few sets are added by default as an example. You can download/share customization sets here.
Added /avatar (file name) command, you can load from any customization files you have saved & it will be applied mid-game. Note that it may take a few seconds to load in.
High contrast mode now adds an outline to text to make it more readable.
Small changes/bug fixes: