Devlogs
Post jam QoL update
Hello. I've just published a minor Eyedol Contact update. The most changed part is the internal logic - I've tried to untangle the spaghetti I've coded during the jam.
Tweaks:
- Changed the controls to hopefully make it more precise and avoid pressing the skip button by mistake.
- Added a text that shows the current level number.
- Added more particles and a couple animations to improve game feel.
- Added fullscreen option.
- Implemented map scaling to fit the screen.
Fixes:
- Fixed tilemap graphics glitch that sometimes occurs when resizing the window.
I plan to do a major update with new graphics, mehcanics and levels later.