Devlogs
0.0.9 Update!
General Updates
- Added combat and idle audio to more characters
- Fixed a bug where enemies don't get despawned from AOE attacks
- Fixed a bug where enemies don't get despawned from debuff or trap damage
- Added a logging file (HoLogs folder) to track down pesky issues
- Windowed mode available
- Added prompts to quitting the game, and other UI
- Japanese font reimported, less squares, hopefully none at all actually
- Stability fixes for viewing buffs and debuffs
- Reward panel slightly cleaned
- Added a take damage SFX
- Added an abandon run button
Character Fixes
Aki Rosenthal
- Twin Tail Slash is now implemented properly
Minato Aqua
- Berry bush is now stackable. It will only proc once (damage is added up instead of dealing x damage multiple times). Damage added up ignores minimum damage.
Murasaki Shion
- Prank Mastery changed from 100% starting damage to 150% starting damage
- Prank Mastery buff is now implemented properly
Inugami Korone
- Yubi Collector is now displayed properly
Amane Kanata
- Shuriken now animates to targeted enemies
- Shuriken no longer bounces to dead enemies
Tsunomaki Watame
- Konbandododo changed from 100% chance to apply stun horizontally to 50% chance to apply stun to rearguard
Slimes
- Animation for non green slimes fixed
- Defense nerf for slimes