Devlogs
Hunter Corps v4 released!
Changes made between 6.25 and 7.2
- >Charges can only be spent while the Terminal is engaged (pg. 05)
- >You can now disengage your Terminal, which causes a mark to appear on your dominant hand (pg. 28)
- >For Common Sense, passage added that clarifies that the GM must tell you why an NPC's Mood would increase or decrease (pg. 34)
- >Typo Fixed: Flame II Weapon Perk stated that you were vulnerable to "Water" rather than "Flood" (pg. 41)
- >Typo Fixed: Plant II Weapon Perk stated that you were vulnerable to "Fire" rather than "Flame (pg. 42)
- >Typo Fixed: Adult and Zodiac Powers were listed as "Feral Power," rather than "Adult Power" and "Zodiac Power" respectively (pg. 67)
- >Added Clarification: "Secondary Behavior" renamed to "Primary Behavior 2" to reflect that it uses the same list as Primary Behaviors (pg. 70)
- >When rolling for a Feral's element, you will reroll if you roll a [1-2] or a [11-12]; every other element has one value attached to it now (pg. 70)
- >Typo Fixed: changed "beam of" to "beam of plasma
- >Decay targets one enemy within Line-of-Sight (pg. 72)
- >Sound produces a [Range 2, Cone 1] Sonic Boom (pg. 72)
- >Wood will damage anyone who damages it if they're within 5 spaces (pg. 73)
- >Link to Feral Sheet switched from pg. 62 to pg. 75
Global
- >Layout changed
- >Logo changed
- >Back Cover changed
- >QR codes included for digital version of Character Sheet and Feral Character Sheet
- >Physical Character Sheet added (pg. 76-79)
Core Rules
- >Partial Cover now possesses a Resistance of 2 (pg. 07)
- >Full Cover now possesses a Resistance of 4 (pg. 07)
- >Facing rules added (pg. 08)
- >Changed Cadavra racial Perk (pg. 11)
- >Changed Transporter Perk (pg. 17)
- >Host Powers rewritten (pg. 29-30)
- >Maneuvers rewritten (pg. 31-34)
- >"Intuition" renamed to "Scapegoat" (pg. 33)
- >"Psych" renamed to "Common Sense" (pg. 34) >"Stand Down!" renamed to "Invoke Will" (pg. 34)
- >Equipment section rewritten (pg. 35-43)
- >Duration 0 has a Duration of "1 Round" instead of "1 Phase"
After Character Creation
- >"Interaction" downtime activity added (pg. 49)
- >"Training" now gives you [2] EXP per success instead of [3] EXP (pg. 49)
- >You may earn up to [6] EXP whenever you perform a training activity during downtime (pg. 49)
GM Section
- >Feral Powers rewritten (pg. 67)
- >Feral Behaviors rewritten (pg. 70)
- >"Elemental Maneuvers" renamed to "Joint Elements" (pg. 70)
- >Joint Elements rewritten (pg. 71-73)