Posted July 01, 2021 by HewhoisJack
Encounters
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- Eastern dragons have been getting shafted, and not in the good way! This month has been dedicated to fixing that. We've got new encounters dedicated to the noodles.
- Eastern dragons may now be encountered for combat purposes.
- An aggressive Eastern dragon can be encountered while exploring.
- A significantly less aggressive eastern dragon can be encountered while exploring.
Encounter changes
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- The Territorial Dragon has been renamed, and will be put to general use in other Western Dragon fights.
- In accordance with the combat rework (mentioned below), Frost has received a touch-up to his stats.
Gameplay Changes
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- Combat reworked!
- Strength/Agility/Endurance added! Visible in character screen!
- New stats are trained by getting into fights. They will slowly go down if you're not being active. Don't be a lazy dragon!
- Health increase from bodysize has been significantly reduced.
- Combat advantage from bodysize has been significantly reduced.
- Combat is now more heavily influenced by the 3 combat stats and level.
- Resting now gives way more healing. Why didnt anyone tell me it was so annoying to come back from zero health? XD
- Maybe its easier to gain EXP? We'll see how it works out!
- The levels of your opponents have slightly more variation at higher level now.
Misc
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- Loading an old save will set your new Str/agi/end stats to (10 * level). You will also notice a huge loss in max HP due to the bodysize changes listed above.
Bugfixes
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- Fixed player color randomizer never giving a low value. (How do you people find these things?...)
- Fixed a missing backslash in Frost's fight. His dialogue should be working better.
- Polychromatic Dragons are no longer referred to as dummies or inanimate objects when you attempt to flee from them.
- Squashed a few typos