Devlogs
7DRL: Done
Posted March 11, 2018 by irskep
It's been a very focused week, and at this point I'm too tired to write about it. But here's what I did with my last 24 hours:
- Fixed bugs, of course
- Added flavor text to the start of every level
- Added health and fatigue consumables
- Hours and hours of tweaking values in spreadsheets
- Playtested with my partner and made some important UI changes
- Added a proper win screen
- Rewrote the AI; enemies with ranged weapons will now optimize for putting a tile between the two of you, instead of running up as if they had a sword or something
- Added an animation for enemies noticing you