Posted July 01, 2021 by AoDLegacy
#Screenshots #Character Art #Concept Art #Midweek Devlog #Story Updates
So I'll start off by saying, I am very much sorry for how things went last time, things just went completely out of hand in regards to the unexpected major issues that took place in my main project's demo. It threw me off quite a lot, I will not lie, but I'm here to make an attempt at getting back on track.
So before I got completely thrown off, I was working on the end fight of the demo, and for now I'm going to leave that alone, because it's clear simply on face value that the changes I made to the dialogue in the first half simply aren't enough to offset the issues highlighted by the various livestreamers I've had the pleasure to watch. In response to the latest one from StudioBlue, this is my plan for addressing the severe drag the opening has. You can also find the vod for the RPG Maker Web stream they did below as well.
I'm also going to do some self sabotaging proofing to prevent the Player from shooting themselves in the foot like with what happened with Steel, it was a colossal oversight on top of bad balancing that damned the playthrough. I have some fun narrative ideas to make these bad decisions far lesser than they would be otherwise.
I've actually made some level of progress on the new Sector 32 maps actually, the area I was talking about in the Willow and Gill segment. Have a look!
As you can see, Sector 32 doesn't look all that well kept in comparison to the majestic and well built Central Sector. The only form of decent building is the central administration building right across from the West Station, where the government is stationed. I've yet to populate with people, but there is plenty of folks in Sector 32 who might have plenty to say. You might even have to get in a scuffle with some unsavory folks.
And I of course cannot forget to mention that we have character art from Mori/Othellophi to show off this week!
Newly added is the Morgan artwork, as well as Wina's Awakened Blaze form. These are some really great designs and I'm really happy with the work done so far, I'm excited to eventually get to the other cast members.
Lastly let's discuss my intentions for this game since I think there's a lot of confusion on the matter.
Wina's Story is a demo that shows an alternate perspective of events, but due to the nature of what happens with Wina, an abrupt shift is almost inevitable. The Main Story is centered on the friends of Wina after the Incident and their initial struggles in the wake of it. We'll see their reactions as well as the reaction of the world at large to the Incident and the greater escalation that will soon follow in Chapter 1: Aftermath.
The storyline is planned to be far more gradual in its introduction to the magic and lore of the Fae and Primal Realm, so by the time it's time to venture forth into the Realm, there's already decent set up to pave the way for a more realistic flow.
I cannot wait to get to a point where I can show and tease these elements of the Main Story, but as there are lots of issues remaining with the Demo, I'll be focusing on that first. But I do promise this: when it's finally ready to reveal my hand you're going to really love the direction I'm going.
Unfortunately that's all for this week but I aim to have lots more to show off next week as I get closer to my goals. You all have a great week, it's good to be back!