Posted March 11, 2018 by James McNeill
#dev-diary
This year for the 7DRL I wanted to take on Dynasty Warriors, despite mostly only having second-hand knowledge of the franchise. Coming up with a workable sword-fighting mechanic and crowd motion took most of the time. It's only good for a couple of minutes of play, but I think it has promise and could be built on for future projects.
In the end it has almost nothing to do with Roguelikes. Probably the closest comparison would be Unexplored, a commercial action Roguelike with a similar top-down view. My combat is more reminiscent of sword-fighting, I think, but Unexplored has an actual game with some really cool dungeon design.
The game's been built around a controller (one joystick and one button). There are keyboard controls but I don't think they are really usable.
Hopefully this provides a few minutes of amusement!