Devlogs
Update 2021-06-30
Implemented items
- player can now buy/equip/unequip items
- items has power/skill buff
Quicker bleeding speed
added a exponent at "wound" parameter to make bleeding quuicker:
blood loss = (1 - (arteryHealth / arteryMaxHealth)^1.5) * bloodDistribution
Balance adjustments
- sub-parts now have lower health, higher shield.
- dodge is now much harder to pull off
- raise the feeling of pain and dizzy