Devlogs
25/02/2021 - Coopah
Posted June 30, 2021 by Coopah
Over the course of this first week:
- Worked on ideas for the 2 games we are set to make until early July, pitched them , overall feedback was to reinforce the replayability and keep an eye on our scope, afterwards continued to work on the ideas and the relevant documentation including moodboards and core mechanics.
- Continued with our documentation process, schedule was fleshed out as much as possible until concepts and level design are finalised so we can solidify the project scope, we've pretty much finished our game bible which is our document for solidifying aspects of the game and minimising confusion in regards it.
- Finished our game bible and spent time identifying our target market and research into it.
- Finished all our paperwork including the GDD, level design was thought on and the slingshot mechanic was started, once I finished the GDD I begun on the character concepts, a variety of shapes and raccoon concepts were drawn up. We deliberated as a group and decided we wanted a character that either had a rounder shape or a more teardrop silhouette but still keep a more cartoon face.
- After initial concepts, I proceeded to refine and finalise our character, we decided in the end were preferred the silhouette that had more of a teardrop shape to it and gave it bigger round eyes than normal.
- Concepts of how the levels and zones within the levels would work were discussed we have settled on having about 30 zones amongst 5 levels with variations of the base mechanic introduced intermittently.
- I made a rough base model of the character in maya whilst the level design was being sorted so that I could get a head start on it but be able to help with level design when needed.