Devlogs
08/06/2021 - Coopah
Posted June 30, 2021 by Coopah
- In regards to the scope of the project, it's still possible so we're gonna continue with the schedule we currently have.
- I am a bit behind with texturing now as I've spent the last couple classes working on another previous project.
- According to the schedule today is the last day for VFX which is looking really good.
- Car models are being textured.
- I've cut down the polys for some of the buildings and will continue to for other assets.
- UI is done now but just needs to be implemented.
- Made the conscious decision to avoid using the curved world shader that we originally wanted as it wasn't going to work in our game.