Devlogs
funny godot bug
there was supposed to be a version 4.1.0 devlog but i skipped it since pico week was still crashing
Changes:
- Week 3 map edited to feel more like a train station (thanks Sayge!)
- Week 3 no longer crashes after Pico. There was a discrepancy between what I was seeing in the debugger vs. what I was seeing in the release builds (idfk why they aren’t the same!!!!), so in addition:
- Asynchronous events are handled better
so now the next update rly should be week 4 lol