Devlogs
New random number policy & body part health nerf
Randomness
old power/skill randomness:
- draw a random number R from normal distribution of mean = power/skill base value and std deviation = 0.5
- return max(0, R)
new randomness:
- draw a random number R from normal distribution of mean = power/skill base value and std deviation = mean * 0.4
- if R > mean then R = 2 * mean - R
- return max(0, R)
Body part health nerf
every sub-part of body parts are now has lower healthes than base health value