Devlogs
v1.2 - Graduation Overhaul
To celebrate graduating from uni, I’ve overhauled this shader demo to improve several aspects:
- Simplified shader code
- More accurate vertex snapping
- Metal shader now uses single texture instead of cubemap
- Bug fixed lighting and environment fog
- Lighting mode set to Lambert instead of Lambert Wrap
- Banding & dithering is now performed as a post-process step rather than at the spatial level