Posted June 30, 2021 by CJAmbler
For this week I was able to complete the assets for the building site and skyscraper zones.
However it was at this point that we were finding an issue with the level design where we were having to implement things like invisible colliders to stop the players falling into nothingness when they would jump too far off either side. We also realised there was nothing for the player to definitively stand on as a floor between zones so we came up with a plan to create assets to fix these issues. Things like sloped roofs on the sides to force the player back into the game area and large buildings that they would hit if the managed to jump too far that would funnel them down.