Posted June 29, 2021 by kranzky
Another small update. The options screen now features an Amiga-esque vectorball demo of 64 shiny gold and silver balls that morph into different shapes. Yay!
There are a coupla more changes too:
Trail
component.Morph
component to translate prefab offsets on a schedule.We’re in lockdown and I’m just working on small things at the moment. Next will be some way of recharging your shields by collecting something when enemies are destroyed. After that, enemy waves and AI. And then we’ll be getting close to an actual beta.
Comments welcome!