Posted June 28, 2021 by Dimanari
Cowards Rejoice! you can now run away from your troubles!
Additionally, game timer doesn't pause inside the in-game menus showing your energy regenerating in real time(regen is similar to combat energy regen, but does not scale with SPD).
this will allow for in-game time based events in future updates.
you can now use healing skills from the inventory - be careful as it takes energy and you can be ambushed during that action.
fixed some general bugs.
some UI changes.
some hidden changes.
Damage display changed to record the damage of each hit instead of calculating from total damage, "block" will replace values below 0.
a new skill family: "Torch", "Singe", "Burn", and "Scorch" - dealing hybrid damage, once physical and once magical. multi-hit in multiples of 2.
Event Window is used in more cases.