Posted March 10, 2018 by KoenGoossens
The new update of Dropkick has fixed the issues that were present in the Wednesday version. You can now fight against each other we taught this small feature might come in handy for a combat oriented game. It Also includes a few new features such as spawn points and 4-player co-op controller support.
On to coding specific parts the only real change is that for our explosion when a player is scored or revived we now use AddExplosionForce instead of AddForce. This decision is made to make the explosion appear smoother and to let them have different impact, depending on how far a player is from the explosion. Continuing this These explosion now also use Physics.OverlapSphere() methods instead of Colliders to detect all neighbouring players.
Now it is time to have a small break and maybe catch some sun! See you next week on another episode of DropKick: the devlog adventures!