Posted June 27, 2021 by Cuttledile
Once again, the best part of the release was designing new monster species! Three new faces join the crowd this time; the Lich and Quetzicals are available to befriend and meet back at the embassy.
The Lich's wardrobe was designed to mimic a skeleton in appearance, while being worn around a physical form. The long chain down the front hangs as a spine, and the Lich wear an assortment of found bones around it.
My initial pass at the Arachne was after almost a month away from character design, and I felt like I hit some serious art block a long the way. A while later, I went back and cleaned up her look to something I was more satisfied with!
The quests in Monster Ambassador started out as a simple one-off idea; you discover the Lamia palace in the forest, and retrieve an item from their ancient guardian. Since then, the plot has grown to span the length of the land; taking you deep into caves, sailing the ocean with pirates, into the jungle, and now to the distant unfriendly badlands.
To help players on their quest, I created a guide in the Wiki that details the steps to completing the main quest.
Now I'm happy to have a feature that can help players in-game; a quest log that updates with each new area and quest unlocked!
Bugfixes, NSFW scenes, wiki updates; all the usual-
and thanks to a few requests, a Mac build is now available for download!
Farewell for now,
~Kiwi