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Monster Ambassador: Twisted Lands & Evil Plans

Monster Ambassador: Redux
A browser game made in HTML5

Welcome back! 

  Quest ahead into the badlands
(spoilers ahead!)


New Monster Species

Once again, the best part of the release was designing new monster species! Three new faces join the crowd this time; the Lich and Quetzicals are available to befriend and meet back at the embassy.

The Lich's wardrobe was designed to mimic a skeleton in appearance, while being worn around a physical form. The long chain down the front hangs as a spine, and the Lich wear an assortment of found bones around it.


My initial pass at the Arachne was after almost a month away from character design, and I felt like I hit some serious art block a long the way. A while later, I went back and cleaned up her look to something I was more satisfied with!



Quest Log

The quests in Monster Ambassador started out as a simple one-off idea; you discover the Lamia palace in the forest, and retrieve an item from their ancient guardian. Since then, the plot has grown to span the length of the land; taking you deep into caves, sailing the ocean with pirates, into the jungle, and now to the distant unfriendly badlands. 

To help players on their quest, I created a guide in the Wiki that details the steps to completing the main quest.

Now I'm happy to have a feature that can help players in-game; a quest log that updates with each new area and quest unlocked!


Battle Design


New Biome


The Final Touches

Bugfixes, NSFW scenes, wiki updates; all the usual-
and thanks to a few requests, a Mac build is now available for download!

Farewell for now,
~Kiwi

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