Posted June 26, 2021 by ForkandBeard
Spent some time this week writing some special test automation to load every single player and enemy and use each of their attacks. It’s a really cool bit of security to have as I get closer to Beta.
Also added a new enemy called Prockle Witch. When the witch dies she summons 4 bats. If you fail to kill the bats within 4 turns they will re-summon a Prockle Witch and so the loop continues.
Hopefully a cool foe. Bit of a shame I had to add a new minor system to keep track of some activities each turn so 2 bats don’t end up spawning 2 witches. But sometimes I think you just can’t avoid esoteric bits of code if you want a lot of gameplay variety.