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A very requested update

YR's New Parameters Plugin
A downloadable plugin

While, as mentioned, I am working on an "updated version" of this plugin, but the changes are... being basically a new plugin.
It may not be compatible with the same plugin parameters.

So, one thing that I've been requested to add to this one, and that I had planned to add to the updated version, was the ability to change the formulas of the original RPG Maker MV params.

And why make you all wait for a new plugin? I added it to his version in a special update. Still not properly tested, but...

Both the usual parameters, the extra parameters and the special parameters are now changeable. You just need to name the command name the proper command of the originals.

If you want to use the values they would have got by default, use either originalBase or originalValue in the base formula.

Core Parameters will then put their values from the database in those places, be actors or enemies.
Traits that change the rate of those parameters will automatically be added to paramRate. Equipment will be aded right away to paramPlus.

Extra and Special have as the originalBase/originalValue the combination of the values added by traits.

Be extra attentive to extra and special parameters:
Default New Parameters come with a minimum of 1.
Those parameters are in percentage, so they are kept usually between 0 and 2 (but can be other values), thus when a value is multiplied by 0.5 it is 50%. However, that means it has to be able to reach less than one

Core Parameters:

  • mhp (max hp)
  • mmp (max mp)
  • atk (attack)
  • def (defense)
  • mat (magic attack)
  • mdf (magic defense)
  • agi (agility)
  • luk (luck)

Extra Parameters

  • hit (hit rate)
  • eva (evasion rate)
  • cri (critical rate)
  • cev (critical evasion rate)
  • mev (magical evasion rate)
  • mrf (magic reflection rate)
  • cnt (counter attack rate)
  • hrg (hp regeneration rate)
  • mrg (mp regeneration rate), trg (tp regeneration rate),

Special Parameters

  • tgr (target rate, how much is targeted by the IA)
  • grd (guard effect rate)
  • rec (recovery effect rate, multiplies effect of recovery, be through skills or items, if set through a trait)
  • pha (pharmacology, multiplies the effect of recovery items, if set through a trait)
  • mcr (mp cost rate)
  • tcr (tp charge rate)
  • pdr (physical damage rate, changes damage taken by physical skills)
  • mdr (magical damage rate, changes damage taken by magicalskills)
  • fdr (floor damage rate)
  • exr (experience rate)

Files

  • YR_NewParameters.js 53 kB
    Jun 25, 2021
Download YR's New Parameters Plugin
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