Posted June 26, 2021 by YoraeRasante
While, as mentioned, I am working on an "updated version" of this plugin, but the changes are... being basically a new plugin.
It may not be compatible with the same plugin parameters.
So, one thing that I've been requested to add to this one, and that I had planned to add to the updated version, was the ability to change the formulas of the original RPG Maker MV params.
And why make you all wait for a new plugin? I added it to his version in a special update. Still not properly tested, but...
Both the usual parameters, the extra parameters and the special parameters are now changeable. You just need to name the command name the proper command of the originals.
If you want to use the values they would have got by default, use either originalBase or originalValue in the base formula.
Core Parameters will then put their values from the database in those places, be actors or enemies.
Traits that change the rate of those parameters will automatically be added to paramRate. Equipment will be aded right away to paramPlus.
Extra and Special have as the originalBase/originalValue the combination of the values added by traits.
Be extra attentive to extra and special parameters:
Default New Parameters come with a minimum of 1.
Those parameters are in percentage, so they are kept usually between 0 and 2 (but can be other values), thus when a value is multiplied by 0.5 it is 50%. However, that means it has to be able to reach less than one
Core Parameters:
Extra Parameters:
Special Parameters: