Devlogs
The June Update is here!
HI!! Etehfowr Against is back with a new update. Balance changes, A NEW STAGE and some revisions on some mechanics
patch notes
general:
- new hit fx is expanding circle, made to make it more clearer+cleaner+louder that someone thats getting hit.
- down + hit now launches the opponent for juggle combos
- MAX meter rate increases significantly if player is in the lead(GREEN).
- NEW MOON STAGE
- fixed training room bug regarding meter not charging when out of neutral
- fixed some properties where getting hit during a aerial attack causes the character to stay stuck in mid-air
- all anti-air specific attacks(slowdiver, dust-stomp, quand les larmes dun ange font danser la neige) will always hit as an air unblockable.
- jump ins now offer a higher reward for hitting the opponent.
- fixed "Ghost character" Glitch where unselected characters show up at round start.
- training mode with input display + damage amount.
Majormel
- fixed issue where dust-stomp activates while mid-air
Lemrojam
- change from 236+P input to 22+p for miserlou
- dancing in the show tonight hitstun significantly reduced
- dancing in the show tonight block damage value fixed
- miserlou active frames from 6 to 3
- miserlou recovery from 1 to 7
- fixed lemrojam glitch where after using his super, meter stops charging.
lulz
- removed invulnerability for Tank!
- tank startup from 16 frames to 13
- lulz can shoot 3 more times after using cloak
Tenpenny
- For the damaged has higher damage
- Full Circle is now a move that tracks opponents after they get hit. Main used as projectile.
- full circle causes longer hitstun
embryo
- surfwax damage went from 50 to 75
- desire damage went from 50 to 75
- air normal damage went from 7 to 15
- dash attack damage up from 13 to 20
cyrus
- slowdiver damage increased from 14 to 30
- slowdiver hitstun redu ced
- slowdiver now air unblockable
- bustin start up is reduced from 18 frames to 11
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a new character is currently in the works!