Posted June 26, 2021 by Kai Gonzalez
KTA Web Development Log
- Added Two new cover screenshots (snapshots in a way)
KTA 1.9
- Added More funny NPCs
- Optimized RTX Mode a LOT
- Optimized the general project and made it easier to implement things
- Made the ragdolls a bit better
- Made the UI focus so it doesn't look like a 2015 unity game main menu (still does just not as much lol)
- Made UI "Prettier" - Made the Menu screen less dank
- Added More Meshes - Fixed a BUNCH of bugs
- Changed the UI a bit
- Added More Graphic Features
- Added more maps with what looks like ray tracing
- Added a "Cinematic Mode" which is binded to the default RTX Button "K"
- Made some changes to the default maps
- Migrated to a new naming Convention (KTA<MapName>), Old maps will still be available as the old name, New maps are written using the new naming.
- Made Even more organizations to the UE4 Project.
- Organized Blueprints
- Turned the Lighting Quality up and built it. (Meaning the performance shouldn't be affected too bad)
- Organized Back-End folders & File systems.
- "Modernized" a couple of old features.
- Utilized Background blur for some of the UI.
- Updated Web Cover arts and added new screenshots!
- Fixed Input bugs and did other cool things.
- switched around some keys (mapchanger & mesh changer)