Devlogs
Open Beta Release: v0.1.0-beta1
This is the first beta release of The Cosutmemaster: Reloaded. 🎉
Notable changes since the previous release:
- The second computer in tschmb_07 has been replaced with a different visual to make it clear that it requires a different means of input.
- There are now invisible barriers around levels, which prevents the player from going out-of-bounds and not completing any levels.
- Several bug fixes for collision-based inputs such as carpets have been issued, as well as some improvements to movable objects.
- Implement debugging mode for other developers and play testers to debug parts of the level.
- There are new visual indicators on inputs that determine what they activate, and these indicators appear by outputs as well. New indicators for inputs or rooms that are part of a sequence are also present in some levels.
- A pause menu has been added where players can change settings, resume the game, save the current game, or return to the main menu.
- A basic save system has been implemented which auto-saves on every new level. This currently does not handle multiple save files.
- Users can now select their preferred locale, if it is present in the translations file. Currently, only English is available.
- Other bugfixes and improvements that are too small to list individually. :)
Files
The Costumemaster: Reloaded (Linux Unpacked) 23 MB
Version 0.1.0-beta1
The Costumemaster: Reloaded (Windows) 22 MB
Version 0.1.0-beta1
The Costumemaster: Reloaded (macOS) 38 MB
Version 0.1.0-beta1