Posted June 24, 2021 by KilThrall
#patchnote
24th June 21
Who would have guessed, there is even more QoL to be made. For the SFX of the characters' skills, I am not entirely satisfied but I don't really know anything about SFX so I guess it is better than nothing. You can always turn it off if you don't like the sounds. Regarding the "blender version" of the holes, I am not entirely sure they work since I wasn't able to playtest much yesterday, and I don't really want to work in a solution that does not work.
- Now there is the option to make the camera not clip through objects
- Now you can zoom in and out of the ball the way you feel like it
- I made a logo! It's absolutely horrible, but at least it is better than just having Unity's one
- SFX for every character skill (except kenny and sanic, those 2 are a little bit trickier.
- More holes added to the "blender version": 2
- Fixed a few issues with the physics of some of the "new" holes
- Fixed some of the sounds to be heard globally instead of separately.
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