Posted June 23, 2021 by freeya
This is a pretty significant update which overhauls a few formulas and fixes some bugs with stat progression, among other changes. This should improve overall gameplay a bit.
* Changed initiative formula to finally be accurate even with high agility variance at low levels.
* Increased physical evade slightly (it's now half of magic evade's baseline and max)
* Changed buff/debuff spells from stat based to "damage reduction/initiative" based. This provides a set % difference instead of the large variance stats could cause.
* Changed agility progression to match the other stats.
* Lowered the random stats gained each level from 5 HP/4 MP/3 other stats, to 4/3/2.
* Fixed the current HP/MP increases on level up to accurately reflect the amount gained.
* Fixed the bug where Air did not gain any random stats per level.
* Increased enemy Agility a little to balance the increased Agility progression on player characters.
* Increased enemy stats slightly to balance the previous HP/MP changes.
* Added 3 new hidden stats (DmgRed, MDmgRed, and Initiative), which are used for buff/debuff spells.
** Coming soon: resistances affecting buff/debuff spells (this is going to be a pain to script, so putting it off, and right now it would be a very very minor effect on gameplay).