Posted June 23, 2021 by KilThrall
#patchnote
23th June 21
For this update, even more QoL and bug fixing. I primarily focused on making the environment slightly more nice. I also planned on adding sounds for each skill, but the day is about to end and I am not halfway through because getting royalty free and decent SFX is harder than I expected
- A more filled environment, with trees, rocks, mushrooms and a few other things
- Now the terrain isnt just a vast expanse. Now it has mountains that are definetly not an artificial barrier.
- Now you can manually select your region of preference, in case you want to play with someone far away. You can find this option on the settings tab
- I've started to move the holes to a Blender made version in order to make unity physics stop thinking as part like separate entities. This should reduce the amount of random bumpings with invisible walls you experience.
- The currents holes that have the previously mentioned feature are: 1,3,4,7,9, 11. Doing this for each hole takes form 10 - 30 minutes depending on the size, so I will be doing for a few each update aiming to complete it by full release(in case it actually works). If you happen to be thrown in the air or stuck in a non-existent wall please report it so I can take a look at it. The more detailed the location, the better
- Now the power should be reset at the beginning of the holes.
- Fixed the bug created after trying to fix thortilla
___________________________________