Devlogs
0.6.8.1 - Improvements, Balance, Bug Fixes
Posted June 22, 2021 by LincRead
#0.6.8.1 #improvements #balance #bug fixes
Change log 0.6.8.1
General improvementes
- Queueing construction of buildings by holding SHIFT no longer resets place building state
- Villager switching between foraging, hunting and farming will no longer drop carrying resources if already carrying food
- If a player resigns before civilization center has been constructed all units will be removed from game
- You can now see your ally stock of clay, wood, metal and units in addition to food
- You can close 'You resigned/was defeated" message in multiplayer
- Units can move through meat
Balance changes
- Foraging harvest difficulty decreased by 8%
- Fruit trees have 50 food (from 30)
- Villager initial ranged attack delay is 0.4s (from 0.75s)
- Slinger initial ranged attack delay is 1s (from 1.25s)
- Javelinman initial ranged attack delay is 0.5s (from 1.25s)
- Javelinman base ranged armor is 1 (from 0)
- Swordsman costs 70 food and 15 metal (from 35 food and 15 metal)
Bug fixes
- Fixed problem with battering ram finding path to building
- Villager taking over farm carrying resources that is not food will no longer have that resource turned into food but resource will be dropped instead
- Fixed a problem with waypoints that prevented units units from transitioning to next action
- Fixed that map generation in rare cases was generating marshland and trees on every single tile
- Fixed a problem with ordering villager to skin meat but on reaching meat villager will idle
- Allied defeated message is no longer mostly hidden behind elipsis
- Fixed a problem with random generator after first multiplayer game