Devlogs
RailwayRaid_Patchnotes_3/6/18
Railway Raid patch notes: 3/6/2018
-Gameplay
- Fixed super speed issue
- Due to a minor scaling problem with the tracks in Unity the train exceeded its intended speed, this has been remedied
- Main menu
- Starting menu has been added with splash art and a control list
-General
- Bug fixes as well as streamlining code for later development
- Added more enemy targets to the test map
-UI
- Adjustments to the speed buttons
- Changed pigments on some of the lights as well as added labels to improve distinction between them
- Pause button
-Known Issues
- Turret doesn’t always point at the target
- Occasionally the turret will destroy a target without fully aiming at it, this is not a priority fix because the full turret model hasn’t been implemented into the build