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Devlogs

Midyear Progress Report

False Skies
A downloadable game

Been a bit since I've posted a new devlog or the like here, bu that doesn't mean I've not been working on this. Far from it, in fact.

I've built out past the point of no return I mentioned in my last devlog, so here's a few things I've been doing since my last post:


1: New skill screen


2: A whole bunch of new dungeons [and additions to previous ones]


3: T4 classes

I mentioned them in the prior post, but I suppose that since that wasn't a devlog it's worth repeating: the fourth tier of classes has been done. These are capstone classes of sorts, with either skills that require a bit more finesse than those of prior tiers to work at their best, or have some sort of overall gimmick with their skills to worry about. These are the ones that'll take you through the rest of the game, so choose wisely.


Going forward..

There's still plenty to be done, but I can see a proverbial light at the end of the tunnel now. I'm planning on doing an obnoxious form of early access come the end of the year, but that's something I'll worry about when I get there.

[As usual, I'm always looking for people to comment on my game, so if you've given it a shot and have something to say let me know]

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