Posted June 21, 2021 by Robert Sephazon
The following list includes new features, bug fixes, quality of life improvements, and balance updates associated with this patch.
Bug fixes:
• Fixed bug of throwing a heart standing perpendicular to a wall damaging the player
• Fixed player and monster sensitivity to moving platforms
• Fixed the player warping to monster locations they previously possessed
Known bugs:
• Improper floor tiles are occasionally used (aesthetic issue)
• When possessing mice, the player will always face down
• The sound effect for opening the switch door in front of the water maze doesn't play
• When thrown, the heart is occasionally not centered to Helm