Posted June 21, 2021 by Shaggylish
Game done from scratch, started doing the scenario with Probuilder in Unity, but afterwards was modeled in Blender in order to get the glow effect.
IA is controlled by Unity's navmesh agents, tried to set the radius to a very small value to let pass through each other, but still get stuck in some cases.
Added the score, some effects when a Power Up is catched and when a ghost is eaten while escaping.
Pending thins to do: