Devlogs
Level Updates
RayboundA downloadable game for Windows, macOS, Linux, and Android
Posted June 21, 2021 by Braveo
#levels #fixes #lore
General Changes & Fixes
- Keys are MUCH easier to tell if they've been collected or not.
- Prickets have been given better color highlighting.
- Dialogue doesn't interrupt certain transitions in the game.
- Overall, found a few ways to make the game feel less evil in certain areas.
Raybound's levels have been significantly tweaked.
Illusory Realm
- Fixed issue where door wouldn't load to the next level.
Level 1
- Level is a bit more connected, making it more accessible for people who need to understand what to do in the level.
- A bit more lore for the underground.
- Removed an annoying spike.
The Electric Wasteland
- The central room is easier to navigate.
- There is now an aesthetic overhaul, including visual cues.
- Some new lore in the central room.
- Walking off-camera in the boss lets you speed up the auto scrolling.
- Increased the size of the cursed heads, making them easier to jump on.
Central Room
Level 2
- Tweaked lore regarding the Surreality.
- Another type of secret, making it possibly easier to find the library.
- Added some particle effects in one part of the Surreality, just for aesthetics.
Level 3
- New tunnel system so it's easier to get back up to the top of the hills.
- New aesthetic overhaul for the outdoor region of The Specular Chamber.
- Made it a bit easier to find the warp point back to the bridge.
Visual Overhaul near The Specular Chamber
The Specular Chamber
- Visual overhaul to the top of the chamber. Added some nice green glowing effects and particles.
- Changed some of the rotating spike balls into embedded spikes.
- Fixed a major bug where dialogue would stay stuck as you transition to the boss.
Visual Overhaul
The Seldom Ascent
- Added spikes in a small area in order to make it easier for players to learn how the grapple mechanic works.
- Collecting the key shows better indication of what type of key it is.
The Astrum
- Made a few small changes and fixes.