Devlogs
June Devlog
R-NaughtA downloadable game for Windows and macOS
Summer break has started and I'm tackling late/endgame content. My goal is to do more frequent (every other week?) devlogs leading up to release.
Updates
- I've begun integrating controller support. Because R-Naught is like 90% buttons and menus (and Unity's automatic controller navigation isn't great), it's going to take a minute. I'd say I'm about halfway there.
- Life / mana bars have been attached to character stats in battle. Assists with readability.
- New item to allow you to 'teach' characters certain spells.
- Options menu created. Allows control over music/sfx volume, and toggling gamepad support.
- Nine scenes in the final area have been created and linked together (they're traversable).
- Second to last boss is finished. All general enemies, scene assets, and items for the final area are finished.
- General cleanup and minor bug fixes.
- Two new tracks added (cave background music + another battle track)
Upcoming
- Assembling the final area. I'm going ham on the finale - this requires a lot of adjustments to normal mechanics.
- Creating final cutscenes, end sequence, and credits.
- Fast travel system.
- More consideration for character customization. If time allows, I'd like to switch level-up percs into items so the player can build out characters as they wish.
- Balancing. Always balancing...
- New demo will be pushed out when controller support is finalized!