Posted June 20, 2021 by Failosipher
Alright, its another weekly recap of my work! This week we've got tons of bug fixes and system re-writes, as well as floor tiles and wall lights being automatically installed by engineers. Lets run through the week:
Monday
I re-wrote how all of the squad logic works, to make it possible to save/load squad information. In the process, I also manged to add in some additional formations, as well as the ability to rotate the formation easily. Thought these gifs turned out really well:
Tuesday
Re-wrote the way rock cube information is stored and loaded. Nothing really interesting from a visual standpoint.
Wednesday
Got all the units to save/load their destination and work-related information. So, say you've got a miner working on a rock cube, and you save, he'll resume his work after loading the map. More importantly, I made some progress with optimization, and massively reduced the lag that was dragging down the framerate of the game.
Thursday
Finally had a chance to add something new and exciting! Floor tiles! So, the engineers go around adding walls (discussed in last week's post), and now they also add floor tiles as they go. I love the timelapse gifs:
Friday
Tons of bug fixes from all the recent code changes. Also managed to add some of the code that handles where wall lights should be placed. You can see that here:
Saturday
I finished the code to add wall lights, and now engineers run around adding floor tiles, walls, and wall lights. This solve a major problem in the game; the issue of light.
As usual, another crazy busy week for me, but it never looks like that much by the end of the week. Hoping to start work on trap rooms next week. Thanks for checking out the post, always appreciate the views.
-Max
(latest build updated)