Devlogs
Post-Jam Update V1.1.0
Posted June 20, 2021 by Robert Sephazon
#update #bug fix #quality of life #level design #game balance
We've gone ahead and updated Helm's Oddity to V1.1.0 in our Post-Jam Update! We're still working on more bug fixes and polish, and plan to continue updates in the short-term. Please let us know of any additional bugs and feedback you may have. Thank you for supporting Helm's Oddity!
Patch Notes:
- Fixed softlock camera bug
- Redesigned rooms and game balance
- Added missing properties to tiles (holes, water)
- Moved textbox above UI
- Edited text at endgame
- Added J to textbox for clear utility
- Added stop function to player entering new screen
- Replaced old octopus sprite sheet with one that contains water on attack
- Fixed respawn location after possessing an enemy and changing screens
- Octopus can extinguish fire easier
- Added cracked tiles to telegraph where blocks can be pushed
- Fixed issue of keys being used to unlock switch doors
- Infinity is now shown for possessed monsters when the dungeon item is acquired
- Fixed layering for enemy sprites
- Fix edmonsters walking over pits
- Replaced main theme track with updated version
- Player stays in place while attacking and shooting heart
- Enemies react faster to hits
- Added correct tile for pressed switch
- Added sound effect when switches are pressed, in addition to fanfare
- All monsters can push blocks