Posted June 20, 2021 by Imogia Games
#gamejam #devlog #pr #cover #image #timedust #platformer #godot #godotengine #krita #imogia #imogiagames #indie #indiedev #promotion #marketing #gamedev #graphicdesign #graphic #gamedesign #design #2d #1gam
I took some time to create some PR material for the project.
I spent my life in Photoshop however, I am also learning Krita. Switchin from PHS to Krita is quite disturbing, so I'm only doing quick stuff here. Just the minima to have something a bit more attractive on the project's page.
Unfortunately, I don't really have time to spend on the PR/marketing stuff as I am tied to the gamejam's deadline. However, dedicating a little time to do some graphic design is always for the best. Afterall, I'm trying to keep a devlog here, so the least I can do is to produce some cool looking images.
The fact that use Krita, a tool whith which I am not familiar with makes interesting and frustrating at the same time. Frustrating because I know I could do much more with photoshop, but as I don't know the equivalent in Krita yet, I have to focus on the most simple things.
What do you think?
Then i realized that devlog cover images should better be a 16:9 ratio: