Posted June 20, 2021 by Hax Stix
A nearly Completely Revamped version of 'No Time To Die'
The maps are now completely made for procedurally generated rooms, so that every time you press play a new map will be generated their is about 1 in 999,999,999,999 chance of getting exactly the same map. Their may/will be some regular or similar occurrences but overall every map will be different unless you are very very lucky.
There are a few different know bugs present in version 2.0 of No Time To Die for example:
These bugs I will fix in the next few weeks or so I will not be able to get on to them immediately due to a new UNI course that I am starting and studying for.
If you find any other bugs, have an idea that you think would be cool added to No Time To Die, or just want to talk, please contact me
Many Thanks
Hax