Posted June 20, 2021 by Squidhead Games
The armor and shields rules have been updated after further play testing and thought. Armor rules went back to providing HP instead of soaking damage. Shields now provide a benefit when dodging. Why the change? Armor and shields were really efficient at soaking damage, resulting in little damage getting through to the characters. The result? Combat was S L O W. It turned into a slug fest and got old pretty quickly. While armor and shields soaking damage is more realistic, it didn't help the game.
So, here is what changed across all of the games:
Sorry for flip-flopping on this.