Posted June 19, 2021 by freeya
This update adds more balance to the combat. Also improves the Title Screen.
* Added a constant to the evade and initiative formulas, as well as changing the evade formulas (in particular, magic evade now has a larger spread). The constant in particular reduces the possible enormous differences in initiative early on.
* Eliminated enemy elemental types. Having these, made character spells overpowered vs these enemies. They will be added to enemies starting in Chapter 9, when the party system is in effect and more strategy is needed to win combats.
* HP growth has been increased a bit.
* MP growth has increased a bit, with starting MP lowered by 3.
* Fixed a couple of mistakes with Air's starting stats.
* Reduced the strength of Wisdom by 20%, and Magic Defense by half, for damage and defense purposes respectively.
* Added the 7 stones graphic to the title screen.
* Increased a few enemy stats a small amount.
* Added Absorb spell to Demon enemies (Chapter 3), and added poison weapons to Goblin enemies (Chapter 4, 10% chance to Poison).